drawPolygon( context: CanvasRenderingContext2D, polygon: Pick<SATPolygon | Polygon<any>, "calcPoints"> & { pos: Vector }, isTrigger?: boolean,): void Parameters
- context: CanvasRenderingContext2D
- polygon: Pick<SATPolygon | Polygon<any>, "calcPoints"> & { pos: Vector }
- isTrigger: boolean = false
Returns void
draw polygon