collider - circle
Optional
options:
BodyOptions
for compatibility reasons circle has angle
bounding box cache, without padding
was the polygon modified and needs update in the next checkCollision
Readonly
isalways centered
Readonly
isflag to show is it a convex body or non convex polygon
static bodies don't move but they collide
trigger bodies move but are like ghosts
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
offset
offset copy without angle applied
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Optional
system
reference to collision system
Readonly
type
circle type
Protected
Readonly
unscaledsaved initial radius - internal
allow get scale
shorthand for setScale()
scaleX = scale in case of Circles
scaleY = scale in case of Circles
get this.pos.x
updating this.pos.x by this.x = x updates AABB
get this.pos.y
updating this.pos.y by this.y = y updates AABB
Protected
getProtected
markGenerated using TypeDoc
collider - circle