Protected
rayfor raycasting
the last collision result
check all bodies collisions with callback
check all bodies collisions in area with callback
check one body collisions with callback
create box at position with options and add to system
Optional
options: BodyOptionsOptional
Class: BoxConstructor<TBox>create circle at position with options and add to system
Optional
options: BodyOptionsOptional
Class: CircleConstructor<TCircle>create ellipse at position with options and add to system
Optional
step: numberOptional
options: BodyOptionsOptional
Class: EllipseConstructor<TEllipse>create line at position with options and add to system
Optional
options: BodyOptionsOptional
Class: LineConstructor<TLine>create point at position with options and add to system
Optional
options: BodyOptionsOptional
Class: PointConstructor<TPoint>create polygon at position with options and add to system
Optional
options: BodyOptionsOptional
Class: PolygonConstructor<TPolygon>raycast to get collider of ray from start to end
separate (move away) bodies
separate (move away) 1 body, with optional callback before collision
used to find body deep inside data with finder function returning boolean found or not
collision system