collider - line from start to end
Optional
options: BodyOptions<UserDataType>Protected
_groupgroup for collision filtering
body angle in radians use deg2rad to convert
move(speed) moves at 1 speed = 1px
towards angle
bounding box cache, without padding
Protected
centeredis body centered
optimization for convex polygons
was the polygon modified and needs update in the next checkCollision
Readonly
isline is convex
static bodies don't move but they collide
trigger bodies move but are like ghosts
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
each body may have offset from center
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protected
pointsbackup of points used for scaling
Protected
Readonly
scalescale Vector of body
Optional
systemreference to collision system
Readonly
typeline type
Readonly
typefaster than type
Optional
userallows the user to set any misc data for client use
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to 0b01000000 << 16
(max 0x7fffffff) are free to use for custom groups
canInteract for how groups are used
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to 0b01000000 << 16
(max 0x7fffffff) are free to use for custom groups
canInteract for how groups are used
is polygon centered?
flag to set is polygon centered
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Protected
getreturns body split into convex polygons, or empty array for convex bodies
Protected
markupdate position BY MOVING FORWARD IN ANGLE DIRECTION
Protected
retranslatefor setting angle
for setting offset from center
update position BY TELEPORTING
update scale
Protected
updateProtected
updateupdates convex polygons cache in body
Protected
update
collider - line