collider - line from start to end
Optional
options: BodyOptionsbody angle in radians use deg2rad to convert
bounding box cache, without padding
Protected
centeredis body centered
optimization for convex polygons
was the polygon modified and needs update in the next checkCollision
Readonly
isline is convex
static bodies don't move but they collide
trigger bodies move but are like ghosts
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
each body may have offset from center
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protected
pointsbackup of points used for scaling
Protected
Readonly
scalescale Vector of body
Optional
systemreference to collision system
Readonly
typeline type
is polygon centered?
flag to set is polygon centered
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Protected
getreturns body split into convex polygons, or empty array for convex bodies
Protected
markfor setting angle
for setting offset from center
update position
update scale
Protected
updateProtected
updateupdates convex polygons cache in body
Protected
updateGenerated using TypeDoc
collider - line