Optional
options:
BodyOptions<any>
Protected
_group
Protected
_radiusX
inner initial params save
Protected
_radiusY
Protected
_step
bounding box cache, without padding
Protected
centered
is body centered
optimization for convex polygons
Readonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
was the polygon modified and needs update in the next checkCollision
Parent GameObject is assigned at creation.
Readonly
isellipses are convex
static bodies don't move but they collide
trigger bodies move but are like ghosts
Each Lifecycle Object has label for pixi debugging.
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protected
pointsbackup of points used for scaling
Protected
Readonly
scalescale Vector of body
Optional
system
reference to collision system
Readonly
type
ellipse type
Readonly
typefaster than type
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
Optional
userallows the user to set any misc data for client use
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to
0b01000000 << 16
(max 0x7fffffff) are
free to use for custom groups
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to
0b01000000 << 16
(max 0x7fffffff) are
free to use for custom groups
is body centered?
flag to set is body centered
get ellipse radiusX
set ellipse radiusX, update points
get ellipse radiusY
set ellipse radiusY, update points
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
get ellipse step number
set ellipse step number
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Protected
getProtected
markProtected
retranslate
Protected
updateProtected
updateProtected
update
group for collision filtering