Class GameObject

Hierarchy (view full)

Constructors

Properties

children: LifecycleProps[] = []

Lifecycles can have children Lifecycles

destroy$: Subject<void> = ...

When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.

gameObject?: GameObjectParent

Lifecycle Object may be added to a Scene Object.

label: string

Each Lifecycle Object has label for pixi debugging.

update$: Subject<number> = ...

When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.

x: number

position x

y: number

position y

Accessors

Methods