@pietal.dev/engine
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    Class GameObject

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    children: LifecycleProps[] = []

    Lifecycles can have children Lifecycles

    destroy$: Subject<void> = ...

    When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.

    gameObject?: GameObjectParent

    Lifecycle Object may be added to a Scene Object.

    label: string

    Each Lifecycle Object has label for pixi debugging.

    update$: Subject<number> = ...

    When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.

    x: number

    position x

    y: number

    position y

    Accessors

    Methods