Readonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Optional
gameLifecycle Object may be added to a Scene Object.
Each Lifecycle Object has label for pixi debugging.
Optional
target
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Rest
...children:
LifecycleProps[]
Rest
...children:
LifecycleProps[]
Lifecycles can have children Lifecycles