Abstract
Readonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Optional
gameParent GameObject is assigned at creation.
Each Lifecycle Object has label for pixi debugging.
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
Static
destroy
Static
update
Lifecycles can have children Lifecycles