Private
createReadonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Each Lifecycle Object has label for pixi debugging.
Optional
scene
Lifecycle Object may be added to a Scene Object.
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Rest
...children:
LifecycleProps[]
Rest
...children:
LifecycleProps[]
Static
instantiate
Each GameObject has children Lifecycle Objects.