Protected
createReadonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Optional
gameLifecycle Object may be added to a Scene Object.
Each Lifecycle Object has label for pixi debugging.
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Rest
...children:
LifecycleProps[]
Rest
...children:
LifecycleProps[]
Static
destroy
Static
instantiate
Static
update
Lifecycles can have children Lifecycles