requestAnimationFrame reference.
Lifecycles can have children Lifecycles
Readonly
children$
When Scene Object has children amount changed, it emits this subject.
Readonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Scene doesn't have parent gameObject
Each Lifecycle Object has label for pixi debugging.
Scene has last update unix time stored.
Readonly
options
Options are assigned at creation.
Reference to Collision Detection System.
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Rest
...children:
LifecycleProps[]
Rest
...children:
LifecycleProps[]
Rest
..._children:
LifecycleProps[]
Rest
..._children:
LifecycleProps[]
Static
destroy
Static
instantiate
Static
update
base scene for server side rendering