@pietal.dev/engine
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    Class SceneSSR<TBody>

    base scene for server side rendering

    Type Parameters

    • TBody extends Body = Body

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    animationFrame: number = 0

    requestAnimationFrame reference.

    children: LifecycleProps[] = []

    Lifecycles can have children Lifecycles

    children$: Subject<Lifecycle> = ...

    When Scene Object has children amount changed, it emits this subject.

    destroy$: Subject<void> = ...

    When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.

    gameObject: GameObjectParent = undefined

    Scene doesn't have parent gameObject

    label: string

    Each Lifecycle Object has label for pixi debugging.

    lastUpdate: number

    Scene has last update unix time stored.

    options: SceneOptions

    Options are assigned at creation.

    physics: System<TBody>

    Reference to Collision Detection System.

    update$: Subject<number> = ...

    When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.

    x: number

    position x

    y: number

    position y

    Accessors

    • get scene(): undefined

      Scene doesn't have parent scene

      Returns undefined

    Methods

    • Parameters

      • Optional_options: Partial<Record<string, any>>

      Returns Promise<boolean>