Each GameObject has children Lifecycle Objects.
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children$
When Scene Object has children amount changed, it emits this subject.
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destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
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disableWhen disableAutoSort is called, it emits this subject.
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disableWhen disableDebug is called, it emits this subject.
Each Lifecycle Object has label for pixi debugging.
Scene has last update unix time stored.
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options
Options are assigned at creation.
Reference to Collision Detection System.
Optional
scene
Lifecycle Object may be added to a Scene Object.
Top Level Container.
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update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Rest
...children:
LifecycleProps[]
Rest
...children:
LifecycleProps[]
Static
getStatic
instantiate
requestAnimationFrame reference.