@pietal.dev/engine
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    Class Component

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    destroy$: Subject<void> = ...

    When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.

    gameObject: LifecycleParent

    Parent GameObject is assigned at creation.

    label: string = 'Component'

    Each Lifecycle Object has label for pixi debugging.

    update$: Subject<number> = ...

    When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.

    Methods