Optional
options:
BodyOptions
Protected
_group
bounding box cache, without padding
Protected
centered
is body centered
optimization for convex polygons
Readonly
destroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
was the polygon modified and needs update in the next checkCollision
Parent GameObject is assigned at creation.
is it a convex polgyon as opposed to a hollow inside (concave) polygon
static bodies don't move but they collide
trigger bodies move but are like ghosts
Each Lifecycle Object has label for pixi debugging.
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protected
pointsbackup of points used for scaling
Protected
Readonly
scalescale Vector of body
Optional
system
reference to collision system
Readonly
type
type of body
Readonly
typefaster than type
Readonly
update$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
Optional
userallows the user to set any misc data for client use
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to
0b01000000 << 16
(max 0x7fffffff) are
free to use for custom groups
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16
to
0b01000000 << 16
(max 0x7fffffff) are
free to use for custom groups
is polygon centered?
flag to set is polygon centered
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Called to destroy can cleanup Lifecycle Object.
Draws exact collider on canvas context
Draws Bounding Box on canvas context
get body bounding box, without padding
get body centroid without applied angle
Protected
getreturns body split into convex polygons, or empty array for convex bodies
Get edge line by index
if true, polygon is not an invalid, self-crossing polygon
Protected
markupdate instantly or mark as dirty
Optional
updateNow:
boolean
update position BY MOVING FORWARD IN ANGLE DIRECTION
Optional
speed:
number
Optional
updateNow:
boolean
Protected
retranslate
Optional
isCentered:
boolean
rotates polygon points by angle, in radians
Optional
updateNow:
boolean
Optional
updateNow:
boolean
sets polygon points to new array of vectors
update position BY TELEPORTING
Optional
updateNow:
boolean
update scale
Optional
y:
number
Optional
updateNow:
boolean
translates polygon points in x, y direction
= 1.0 for 60FPS
inner function for after position change update aabb in system and convex inner polygons
Optional
updateNow:
boolean
Protected
updateupdate the position of the decomposed convex polygons (if any), called after the position of the body has changed
Protected
updateupdates convex polygons cache in body
Optional
convex:
Polygon[]
Protected
updateafter points update set is convex
group for collision filtering